Friday, November 9, 2012

Big Game Fluff

I wrote some fluff for a Big Game.  I present it for your consideration.  The rules that accompany this fluff are still being finalized, but if you scroll down the blog you'll see a good idea of kinda-sorta-what-I-was-thinking-of.

(Oh yeah, and Eye of Isha guy, the mound is the thing I was asking if you still had.  As you'll see as you read the script, it has an important part in the battle.)

 BIG GAME DRAFT FLUFF


This begins and ends the story of the life of a man named Raith.

Raith had been a devoted servant to the Tech Ministry Facility on JYLN-55 for almost his entire life, beginning his career at the tender age of sixteen, continuing until his untimely demise at the age of one-hundred and twelve.  The Tech Ministry Facility, which hired, trained, and finally fired him spanned over JLYN-55 for just under three square miles, a looming, towering fortress of automation and information constructed from plasteel and ceramic deflectors, immense antenna arrays and transmitters the size of elephants that crackled with static electrical discharge for weeks at a time.  Its great sheer walls had no windows, its edifice built to repel the largest or most insidiously small of attacks, as the Tech Ministry Facility at one point was a hub of this sector's mining transactions.  Raith's main duties, essential to these transactions, were to negotiate contracts between land parcel managers and prospective space-faring contractors wishing to establish dedicated receiving zones on the planet's surface.  It wasn't an illustrious job, but JYLN-55 wasn't an illustrious place, its poles uninhabitable; its equator was literally coated with hive mile-high spires that peeked through the pollution clouds, their massive hab units packed to the gills with working-class ore miners.  Daily these jumpsuit-clad mining crews would descend using high-speed elevators into JYLN-55's depths, spending long hours operating the machinery that would drill great holes into their planet's core, loading the ore escalators that would carry the ore to the surface, dumping them into land-raider sized trucks that would deliver the ores to the Northern Zone refineries.  These refineries would cull and separate, then deliver the refined ores to the dedicated receiving zones Raith was directly responsible for.  For decades, everything went smoothly in Raith's life, he raised a small family and saw them travel to other planets.  Towards the end of his life, he saw himself retiring comfortably with a very cozy and clerical position within the Ministry.  Raith would find his retired years spent researching a more efficient warp regulator technology, something he had witnessed as a problem during his working years.  Warp regulators were a kind of relay switch that would control the amount of information allowed to enter the warp driver memory banks, this information used by those piloting ships in the warp.  In this way, the warp regulators would be directly controlling the accuracy of a ship's travels, and would determine its very survival through the terrors of the Warp.  Just before the Eldar arrived, Raith had developed an exceptional regulator, yet had not tested its efficiency. 

In 750.M41, for unknown reasons, the Eldar came.  There are those sources that talk of the reasons, there are files and databases held by the Imperium that would reveal actually what happened and why the Eldar arrived, and why they left.  None of this is important now.  What is known is that in their wake, all of the suns in the system were extinguished, and the system died.  The orbiting moons of JYLN, seated on the edge of the sector, also went dark, but the largest of these, JYLN-55, had enough proximity to the nearby Fronds Stars to keep a few of its inhabitants alive, though the temperatures dropped to constant freezing and almost constant darkness.  Most of the inhabitants abandoned the mines and left in the Great Exodus.

The Great Exodus is an event recorded by the Imperium, where thousands of transport vessels hurried Imperial citizens out of the system.  Most of them were evacuated securely, but a few were left behind, either by choice or by accident.  The system became known as Deadhenge, and when the Imperial vessels left, the remaining survivors of JYLN-55 were left to fend for themselves.  Raith was one of them left behind, however this was purely voluntary.  Raith knew no life outside of the Ministry, and his body and mind were intricately connected to the automated systems there.  He and a small surviving band of engineers from the Tech Ministry holed themselves up in the fortress-like facility, and lived there for scores of years, augmenting their biology with mechanical enhancements and bio-engineering.  There were some who spread rumors that the Tech Ministry had friendly relations with the Eldar threat, as they became more secretive and withdrawn over the years to come. While the planet's surface and hive spires devolved into brutal gang fighting and rebellion, the Tech Ministry stood strong but silent, a bastion of impregnable machinery and power, with fully automated defenses and constant surveillance of the surrounding territories, complete with electrified perimeters and searchlights.  They would need these defenses not because of any alien threat, rather the point-defense laser batteries and electroshock walls would be just enough deterrence to fend off inquisitive gangs and the near constant incursions from the rising Chaos cults.

Ascending to positions of power amongst the gangs on JYLN-55 after the fall were the devotees of the Chaos God of Slaanesh, other humans that had been left behind in prisons and slums, that now bathed themselves in indulgences of the flesh and mind (though there were few in the Deadhenge).  They called themselves the Slaan Cult, and organized themselves into a force that rivaled the local police forces.  A rebellion was started, and JYLN-55 was engulfed in a gang-warfare style conflict that spanned all inhabited territories.  With the new climate, inhabitable territories were becoming more and more scarce, and with the loss of income and Imperial protection, the planet's population slowly devolved into mobs of aliens and mutants.  Underneath all of the intentions for conflict hid the ruinous powers of Slaanesh.  From afar, Slaaneshi champions toyed with both sides to try to influence their ways into the yet impervious fortress of the Tech Ministry.  For years they had known about the warp relay Raith had been working on.  Time after time their agents were repelled, until a traitor was secured inside the Ministry itself.

The traitor had, like Raith, worked within the Ministry all of his life, but had lost almost all of his humanity by incorporating his living being into a symbiotic relationship with some of the automated systems.  He was known only as "Grey," the color code of his department 75 years ago.  Now Grey was the system, and with him it clicked along smoothly as any system could, never sleeping, never wavering.

Grey was slowly seduced by a viral program inserted into the mainframe by a relatively innocuous cultist infiltrator.  Designed by some of the most insidious Slaaneshi Warpsmiths, the worm program convinced Grey to compromise one branch of security in the southwest corridors.  Grey was not even aware that he was becoming a traitor to the Tech Ministry, in his mind he was simply running a routine test of various systems.  However, at the very moment of compromise, a coordinated strike was set into play by the Slaan Cult, and a corrupted Eldar bounty hunter was sent into the depths of the Tech Ministry fortress to find not just Raith, but the relay as well.

Raith became aware of the threat upon his life through the defense systems of the Tech Ministry, but was unaware of Grey's treachery.  The Eldar bounty hunter nearly came upon Raith, but Raith survived the attempt.  Deciding that he would be safer now that his location was known, Raith loaded his warp relay aboard a cargo truck the size of a large battle tank and fled into the streets surrounding the Ministry.

For three years Raith avoided the Eldar bounty hunter, plugged into the cargo truck like a large computer.  In a slum garage Raith hid during downtimes, modifying his cargo truck with armor plating, surveillance cameras and radar uplinks using the Tech Ministry's massive arrays, all the time still tinkering with his warp relay.  He transformed his invention from a simple program into a beacon, hoping to contact a passing Imperial cruiser to rescue him from his life in exile.  After these three years he had decided that he would need transmission coordinates, and he contacted Grey to get them.  Grey was entirely under the influence of Chaos by now, monitoring and following Raith's every move through the same radar uplinks Raith thought were keeping him safe from detection.  Grey, in collusion with nearly an entire legion of Chaos Champions, directed Raith to activate his beacon at a location in the middle of the Northern Zone mining tailing ponds.  

Raith made his way to the high ground in the Northern Zone.  The tailing ponds were vast pools of sludge that contained everything that the miners didn't want from the center of the planet, all that wasn't ore.  It was dumped into these massive shallow ponds, and layer after layer of cadmium, barium and lead were settled to the floor of the pool.  Their murky depths made crossing them very dangerous, as the mud and muck would drag one down to a toxic death.  The area was favored for disposing of bodies now, and winds screamed across the surface of the waters, colored the palid brown of cream in coffee. When Raith arrived, he dragged his relay in its protective shell up to the top of the highest mound.   There he waited, and began to power-up his beacon.  

Meanwhile, on cue from a secure transmission from the Tech Facility, a Chaos fleet entered the Warp at the Eye of Terror-- headed directly for Deadhenge.

Raith watched as his warp beacon began to whir and pulse colors.  As he started manually uploading the transmission coordinates, a shock of electricity bolted into his brain from somewhere behind him.  Necrons, the ancient machines sleeping at the center of the planet, had awoken and risen through the mines to investigate the new warp signature on the surface.  The warp signatures of the Chaos fleet entering from near orbit, combined with the very erratic waves sent from the relay were enough to rouse them from their centuries-long slumber.  Or, perhaps, it was a mine collapse on the other hemisphere of JYLN-55 that awoke them.  Whatever the reason, their mechanical minds had decided that now, finally, it was time for them to take back their planet.

Raith was their first victim.

What followed between the Necrons and the rather surprised Chaos forces that arrived expecting to snatch a piece of technology and its creator without incident, and disappear from Imperial territory, was less a skirmish but rather a bloodbath. The Chaos forces that approached the tailing ponds were ambushed and ill prepared for such an attack from the unrelenting Necrons lurking in the waters.

More Chaos forces arrived, and set up a defensive perimeter along the southern edge of the tailing ponds.  From this position they weakened the Necron forces, but could not approach the mound where the body of Raith still lay slumped over the keypad of his warp beacon. 

It wouldn't be long before Imperial forces would catch wind of the incident and scramble to JYLN-55.  Forces would be pulled from various distant systems at the last minute, and upon arrival they would encounter the same Necron forces that had kept Chaos at bay.  

Now the forces of the Imperium, massing on one side of the tailing ponds found themselves facing the forces of Chaos well-entrenched on the other.  Alerts were sent to nearby systems, and diplomats from the Tau Empire and the Eldar were paid handsomely by both sides for their participation in the stalemate.  

The battle began, surrounding the ponds.  Massive armies clashed, and flanks were attempted and denied.  The battle of the JYLN-55 will construct what happened in the very middle of this battle, as opposing forces race in to grab territory and defend it at all costs. 

6 comments:

slovak said...

Terrific story. Will the battle take place only around the mounds and sludge ponds, or will there be several battle zones?

-Mark said...

Right now I'm thinking a two-part battle. Several different methods. Either:

1) Players face-off on tables 1 vs. 1 with 2k armies and the winner "scores" a territory around the sludge pond "main table," or,

2) Players deploy on the main table with 500 points as they arrive at the hall and try to secure a "landing zone" where their main army will arrive. Players coming too late on day one or only on day two would deploy at an "end" of the table.

There will be discussion soon about this, but I'm not really putting down any ideas in formal writing until they are hashed over with my advisory board members.

I hope that the Imperial will have one objective, the Chaos forces will have another, and every Xenos force will have their own objectives, with Raith's corpse and Warp Relay Machine at the center of the battle, on a big, terrain-less hill.

Plus, I'll allow players to play a "type" of army (say drop-pod assault, air cavalry, ordinance support), and create objectives that relate to their army.

Should be fun, at very least to design.

slovak said...

cant wait

-Mark said...

Lets get you here for it. You and Mr. Canada. I'll start a fund.

Chaos101 said...

So will my Forgeworld Chaos Decimators be acceptable in this game?

-Mark said...

This fluff is currently not related to the 2013 game! I know that's confusing, but there you are.

Please relate all questions regarding the 2013 big game to:

http://www.d-company-wi.com/forum41/2847.html

where everyone can respond. Thanks!