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My cultist gang, from left: Steve Toyo, Burl, Yog Soth'oth, Hiro Protagonist, Daemon, Ouroborous. |
I'll post a battle report soon enough, but for now I'd just like to get some pictures down from our last Book of the Arbitrator game. It was a custom designed scenario by by friend J, and Tim and I ran around in it. My little cultist gang was the underdog, so I got some mad experience (although I gotta admit Tim let me live and didn't play super-competitively bless him).
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The left side of the table was the underground mines. |
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Right side was the above ground mine entrances. |
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Some cool teleport pods downstairs. |
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One of the elevator shafts. |
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A tunnel created by a mini-bore machine. |
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A hidden mine entrance, a greasy service ladder beneath. |
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A choke-point hallway, where the firefight broke out. |
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Hiro was one of the first down the ladder. He only slipped a little on his way down. |
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Ships crew take an elevator into the dark. |
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Hiro faces off against this crazy chick wielding a... shuriken rifle? He wonders who is supplying this gang, and would love a better look at that rifle. But for now, he sticks her to the wall with his webber. |
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You don't really mess around with Space Marines, even when they don't have power armor. Unless you have a melta gun, then maybe. |
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The central command chamber. Yog slaps down a servitor. |
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Guards respond to the disturbance. |
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Gads. Hiro fails to support the cultist, and the Archmagos approaches! |
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The ship's crew brought a beeping, whirring, killer robot along. |
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Guns begin blazing in the choke point hallway. |
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1 comment:
Great simple telling of a great game!
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