Monday, February 18, 2013

Opening Day

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My friend J came over on Sunday, and we played three games.  It was a fantastic time.  He won all three games, but the second game was close (until in went an extra two rounds).  I've got a lot of practice ahead of me with my guard, for sure.

None of my models are painted.  Surely this compromises the color of these reports, my apologies.  The first game had us each with an objective in our own deployment zones.  My Guard on the left, his army on the right.

Deployment Game One

Creed, Kell, Astropath and Company Command Squad.

Heavy Weapons teams.

Sergeant of an Infantry Squad, seen below hiding behind the blue containers.

This squad ended up taking cover for several turns here, receiving an enormous amount of fire.  I used "Get Back In the Fight" orders from Creed to have them return fire after ducking.

J's Missile Launchers on the roof of the abandoned Imperial Outpost.  These guys were quite effective.

J's Sentinel and a team of mortars.  These mortars rained death on two infantry squads.



This is J's Psyker, he scared a squad off the table with his psychic attacks.

Very scared.  This squad fell back off the table from the psyker's terrifying gaze.

Hellhound arrives.  My hellhound outflanked (thanks to Creed's Tactical Genius) and spread flaming death across a squad just past the outpost.

My squads advance around the corner of the pumphouse.

Creed's last stand.

Flamer takes lives.  There were a few men here before...

Infantry Squad #1 in the Pump House.


Game #2 deployment.  Hammer and Anvil, Big Guns Never Tire.

Guard advance to Power Station 15.

A line of armor faces me.  Chaos Iron Warriors at their finest.

The alley of death.  We would spar in this corridor, losing many men within its confines.

Raptors!  Raptors deepstrike in and shoot melta guns at my leman russ battle tank.  The LRBT survives, but next round attempts to lurch forward and immobilizes himself. 

Iron Warriors advance behind their Rhino down the alley of death.

Creed's Tactical Genius this time brings on my newly-converted Leman Russ Punisher with Pask riding on board.  He lights up the other Raptors (seen just off the front of the tank), destroying the meltas in the squad.

Veterans advance up the opposite flank.  Yup.  Veterans on foot.

Infantry squad plants krak grenades on a Rhino blocking the alley of death.

End of turn two.  I've taken massive casualties, Iron Warriors look to be just fine (except for the destroyed Rhino on the bottom of the picture).



Raptors removed from my backfield with concentrated Front Rank Second Rank Fire.

Marneus Guardgar.  He's an Infantry Platoon Commander with a Power Fist and a bolt pistol.  He took on a challenge from the Iron Warrior Champion and came out victorious.

At this point in the game, if the game had stopped at turn 5 I would have won.



Game 3.  Capture the Relic.  My Marines Errant take the field.  I hastily composed a list full of expensive elements (Annihilator with Chronos, Honor Guard, Lascannon Razorbacks.)

The Iron Warriors deployment.


Both sides approach the relic, spraying a crossfire of bullets everywhere.

Tactical squad follows a Rhino into the fray.

Their Redeemer destroyed, the Honor Guard prepares to dive into the battle.  The destruction of the Redeemer was a turning point in this game.  If it had survived, it would have done massive damage to the marines standing in the background.

Marines clash in a titanic fight for the relic.

The Warpsmith defeats the Chapter Master...

... and is transformed into a Demon Prince!  Boon!  Things look bleak for the Marines.



The end of the day.  Marines lost big in this scenario.  Good times indeed.  Can't wait to take to the field again.

Wednesday, February 13, 2013

Creation of a Homeworld Part 4

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My friend J (see Apostles of Contagion blog in my blog list) is coming on Sunday for some games.  I'm more than excited.  I've purchased some felt, swept the floor, purchased more lights, and assembled a Leman Russ (pics of that later).  If you've been reading this blog, you might have seen the basement before:

Last summer in my basement...

It looked pretty bleak.  After a good amount of effort, the basement now looks a bit more welcoming.


The basement less than a year later.
The planet JYLN-55 is born.  Discovered, really.  Anyways, those pieces of terrain I had been working on.  I've been sneaking down into the basement late at night and applying coats of paint, crackle sizing, cutting out little signs from catalogs and applying acrylic medium over them to adhere them to the walls.  Its been a ton of fun.

Here's a stroll down JYLN-55's main street.



The Abandoned Imperial Outpost has shown its face in our Arbitrator games.  Its a solid building, made from some sort of cast iron. 

Abandoned Imperial Outpost










This is Power Station 15.  The Power Station is still operational, evidenced by the glowing light inside.  The main body is made from glass, so the lights inside show through.





This is the other side of the station.





Hiro and Yog Sothoth pose for the camera in front of the Power Station.






Inquisitive veteran checking out the back yard of the power station...

This is the gear house:

The Gear House, with a Librarian in front.








The other side of Gear House, showing both floors.

 Here's a view of the top floor...


A view of the lower floor...


Intrepid marine fires a bolt pistol out the window, but just for target practice.  
Those who have played Portal should note the instruction on the wall.


This is the SUS, the Satellite Uplink Station.  The inhabitants of JYLN-55
use it to communicate with the satellites that transmit interstellar codes and 
receive information from the Astronomicon. 

The Satellite Uplink Station, SUS for short.





Some Eldar punkers look great in the reflection of the SUS.














A Devastator squad takes up position on the SUS.









Here is a piece of terrain I made a long time ago, it is half of a 2-liter soda bottle coated with matte board and a bunch of bits.  It is my "crashed pulsa rokkit," originally it was a drop-pod for orks when VDR was allowed.  I used a few times in Apocalypse games, but mostly it has collected dust.

Now I can add it to the table collection.  Nice to see it again.




Hey, what's that humming noise?



I'll update about the games when they come.  For now, if you're in Madison, you should come and take some time off and play a game of 40k at my house.